Goal: Students will be a more independent self-sufficient learner of the arts as well as a leader within the classroom.
Students will choose Option 1, Option 2, or Option 3 that each contain 3 items to complete over the the course of each quarter.
Independent Quarterly Project: (Weekly progress checks with completed "option" due at the end of each quarter)
Option 1. Option 1 .PART 1-Website: (Complete one per quarter) A a four page minimum website that works within a theme throughout each quarter. *At least 20% of each page should be written code (this may be done with the "embed" option on Weebly)
Students will turn in one completed site per quarter and have a progress checkpoint at midterm.
Students will come up with 10 potential ideas for their independent projects and will choose 4 with the guidance of the teacher.
The four pages for each website should be sketched out and an appropriate color scheme should be chosen for each
Students will be required to use one new skill per website that they discover over the quarter (examples provided)
Option 1 .PART 2-Critique of Your Pages: (Complete one per quarter)
1 page minimum (Times New Roman/ Double Spaced)
Paper should examine and critique how the elements and principles were used, how html and css elements were used as well as the process that went into this pages development
Paper should explain the websites purpose and how that purpose was successfully achieved with your design.
Option 1 .PART 3-Mini project: (one per quarter)
A. Web Page Examination Essay or Page Remake: Students will discover a website that is currently available on the web. Using this website, students will choose to either write an essay describing improvements that would make it more successful and how they would accomplish that goal OR develop a one page website demonstrating changes that would improve the chosen site.
B. Advertisement showcasing your webpages. Use your knowledge of visual hierarchy and the Adobe Suite from Web 1 to create a flyer selling your page! The use of Adobe Illustrator and Adobe Dimension are highly recommended to aid you in this.
Option 2.
Option 2 .PART 1-VR: (Complete one per quarter) Create a virtual reality world that works with Oculus.
Students will turn in one completed VR per quarter and have a progress checkpoint at midterm.
Students will come up with 10 potential ideas for their independent projects and will choose 4 with the guidance of the teacher.
Students will be required to use one new skill per VR space that they discover over the quarter (examples provided)
Environment should contain AT LEAST: 5 textures, 5 particle systems, 20 downloaded items from asset store, 1 first or third person controller. All items should be "solid" meaning that your controller can't walk through them (rigid body, collider, etc.).
Build & Video: (how to turn in VR)
Entire build folder should be submitted through Drive
Screencastomatic- should be published and placed in Drive
Option 2 .PART 2-Critique of Your Space: (Complete one per quarter)
1 page minimum (Times New Roman/12pt font/ Double Spaced)
Paper should examine and critique how the elements and principles were used, as well as the process that went into this space's development
Paper should explain the space's purpose and how that purpose was successfully achieved with your design.
Option 2 .PART 3-Mini Project: (Complete one per quarter)
Find one existing VR space that inspires you- It can be simply a space, a game, a tutorial etc. and choose to either write a one page essay describing improvements that would make it more successful and how you would accomplish that goal OR develop a one aspect of the change in an actual VR space.
Option 3.
Option 3 .PART 1-Augmented Reality: (Complete one per quarter) Create an interactive augmented reality design using Zapar, Adobe Dimension, Oculus, Adobe Photoshop etc.
Students will turn in one completed AR per quarter and have a progress checkpoint grade at midterm.
Students will come up with 10 potential ideas for their independent projects and will choose 4 with the guidance of the teacher.
Students will be required to use one new skill per AR space that they discover over the quarter (examples provided)
Each project will be turned in differently depending on the program used. Screen shots as well as the project (QR code or Project file) must be submitted for all!
Option 3 .PART 2-Critique of Your Space: (Complete one per quarter)
1 page minimum (Times New Roman/12pt font/ Double Spaced)
Paper should examine and critique how the elements and principles were used, as well as the process that went into this space's development
Paper should explain the space's purpose and how that purpose was successfully achieved with your design.
Option 3 .PART 3-Mini Project: (Complete one per quarter)
Find one existing AR design that inspires you- It can be simply a advertisment, a game, a tutorial etc. and choose to either write a one page essay describing improvements that would make it more successful and how you would accomplish that goal OR develop a one aspect of the change in an actual AR design.
OPTION X- Propose your own interactive design project- approval needed before starting *
Syllabus
Interactive Design 2
Interactive Design introduces students the world of designing with purpose to create well organized websites, and virtual reality environments. In this class students will learn how to code HTML & CSS to create fully functioning websites as well as basics in C# to make their virtual reality environments interactive. Through this agenda students will experience an array of programs. Software used includes: Adobe Ps Adobe Ai Adobe Dn Adobe Dw Unity Maya . Necessary Materials Needed Daily
Pencils
Erasers
Sketchbook ( I will pass out)
Recommended:
8gb Jump drive –to back up work/ transfer work
Grading Scale Grades are derived on a point basis. Points are assigned for supplies, progress checks, worksheet, projects, papers, tests, etc. At the end of each grading period, all points are added up and computed as follows:
100 - 90 % A
89 -80 % B
79 - 70 % C
69 - 60 % D
59 - 0 % F
Grading If extra help is needed, the student will need to spend extra time outside of class. The software needed to complete projects will be available to students in the classroom as well as in the Computer User Center and the TLC. Projects will be graded with the following criterion on an advanced level:
Creativity
Effort
Following the directions and expectations of the assignment
Craftsmanship
Aesthetics
Final Exam Exams will measure student achievement of previously covered content standards. Tests will include various types of questioning as well as include performance assessment. They will also include a portfolio presentation of the students’ work thus far. Due to the performance assessment as well as the portfolio presentation, students will be given time to work prior to the day of the scheduled final. Seniors are exempt from the second semester final if they have a C or better with their combined quarter grades.
Academic Honesty It is expected that students will use genuine, sincere, and fair means for the accomplishment of tests, tasks, or projects from which evaluations of progress shall be determined. Academic dishonesty includes but is not limited to using others' ideas or words without properly citing them, copying another students daily homework assignments, and/or cutting and pasting from the Internet. Students found plagiarizing, copying or cheating in any way will receive automatic zeros and have phone calls made to their parents. In addition, a write-up of the incident will be given to the student’s counselor. Students may receive a permanent mark on their academic record reflecting their indiscretion and receive an F for the quarter or semester.
Attendance If a student has an excused absence from class he or she is responsible for the assignments/ homework that were missed. The student has two class days for every day he or she was excused absent to make-up the assignment. It is up to the student to inquire about missed work and tests. Zeros will be given if a student fails to make up work within an acceptable timeframe. Unexcused absences void all make-up privileges.
Late Work No late homework or tutorials will be accepted (unless an excused absence is given). Late projects will be accepted with penalty. If a project is turned in late, the student is still responsible for the work; however, credit will be deducted by a “letter grade” every day it is late.
Homework Homework will be assigned on a regular basis and must be completed by the due date. Homework will include various assignments ranging from reading assignments to sketchbook drawings. Late work will not be accepted for homework unless the student has an excused absence.
After School Lab After school lab will be held in G5, G6 or T1 on select days.
Classroom Policies 1. Always clean up after yourself. 2. Sit in assigned seat every day. 5. No grooming in class. 6. No food in the classroom. 7. Phones or other electronics will only be allowed with teacher permission.
Failure to follow these rules will result in an after school detention and/or a call/email home.
Classroom Norms: RESPECT! ( we will come up with these as a group)